Starmade shield capacitor1/4/2024 The main benefit of all of this is a further separation of tech level and power, a large ship made only of iron and titanium could easily be made with powerful weapons without having to mount higher tech weapons instead of what it really should be using, bigger low tech weapons. Progression would be done by having different material types allow different weapons, iron would start with only canons and very basic lasers, titanium would get missiles, Naonite would get plasma and better lasers, etc. I'd recommend making hull blocks more useful to keep them being used more, rather then just systems and armor. Projectile weapons would also gain an RoF bonus the closer they where to a magazine large enough to fulfill their point cost, stopping people from putting all their magazines on sticks.īalance would be covered simply by making magazines and capacitor banks have large crew and energy costs, meaning you couldn't have a ship with huge amounts of guns without large amounts of generators and crew compartments as well. These blocks would govern the total points allowed for turrets, with projectile and energy weapons being on different points. Turrets would no longer need systems to have, instead needing special blocks to support them, ammo based turrets would need magazines, which would be explosive when destroyed, energy based weapons would use capacitor banks instead, being functionally the same, but less explosive. Other types of weapons would be effectively the same, but with different menu options. This menu would let you pick any ratio between the thee stats you want, with the sum of these three numbers being governed by the point cost of the turret. RoF is simply the rate of fire of the weapon, and range would be mostly tied to accuracy and the max range you can target things with it. Shell size would then have a submenu for warhead types and shell speed vs warhead size. When placed, you'd configure it through a menu, projectile weapons would have three main stats, shell size, RoF, and range. Fixed weapons, missile tubes, casemates, flex-mounted weapons and all other sorts of things like that would also be built like this as well. This would work pretty simply, there'd be a few turret blocks, each one being one style of turret, different numbers of barrels, firing arcs, armor, etc. I have a simple suggestion, make turrets craftable and scalable. Left:70.0, Right:70.0, Up:60.0, Down:70.Simply put, turrets aren't very good at the moment, being, at a given tech level, all stuck the same size, and with little variation between them for the early parts of the game. We promise the long term continuity supply for this product no less than 10 years since 2018Ħ800 8-bit Parallel, 8080 8-bit Parallel, 6800 16-bit Parallel, 8080 16-bit Parallel, I2C, 3-Wire Serial SPI, 4-Wire Serial SPI Refer to the image shows the external power supply position on shield ER-AS-RA8875.įor people who want the same screen but not in a shield, check out our 7" TFT breakout. The code is written for Arduino but can be easily ported to your favorite microcontroller!įor 7 inch screen,the high current is needed.But the current of arduino uno or arduino mega board is low, an external 5V power supply is needed. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. Of course, we wouldn't just leave you with a datasheet and a "good luck!" - we've written a full open source graphics library at the bottom of this page for Arduino Due only that can draw pixels, lines, rectangles, circles and text. You can connect more sensors, buttons and LEDs. This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. No wiring, no soldering! Simply plug it in and load up our library - you'll have it running in under 10 minutes! Works best with any classic Arduino (UNO/Due/Mega 2560). The shield is fully assembled, tested and ready to go. As a bonus, this display has a optional capacitive touch panel attached on screen by default. This TFT display is big (7" diagonal) bright (18 white-LED backlight) and colorfu 1024圆00 pixels with individual pixel control. Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. In order not to affect the delivery, we will use the controller LT7683 as replacement which is fully compatible with the same stable performance when the RA8876 is out of stock. Due to the global shortage of IC, the controller RA8876 used in this module has been difficult to purchase.
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